function f20_Creature() map.CreateInstance(1232817742, 1) local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 444456) --妖精秘境之门已经出现在北洲天雪的【<p1>,<p2>】,各种妖精在里面等着你? msg.AddMsgEvent(MsgID, 9, 2642) msg.AddMsgEvent(MsgID, 9, 2557) msg.DispatchBroadcast(MsgID,-1,-1,-1) end function f20_delete() map.DeleteInstance(1232817742, 1) end function f20_MonsterCreate(curhour,curmin) map.MapCreateColCreature(1232817742, 1, 3040367,1036,2297,1145, 1) map.MapCreateColCreature(1232817742, 1, 3040368,1036,2297,1275, 1) map.MapCreateColCreature(1232817742, 1, 3040369,1036,2297,970, 1) end --玩家在活动中掉线后上线 function f20_CanEnterWhenOnline(MapID, RoleID) --修正玩家的上线地图和坐标todo return 3424073512,610,23094,669 end aux.RegisterMapEvent("f20", 12, "f20_CanEnterWhenOnline") ------------------------------------------------------------------------------------------------------- --找到地图的出口和坐标 function f20_GetExporMapAndCoord(MapID, InstanceID, RoleID) return 1, 3424073512,610,23094,669 end aux.RegisterMapEvent("f20", 13, "f20_GetExporMapAndCoord") --找到最合适的副本实例 function f20_GetOnePerfectMap(MapID, InstanceID, RoleID) --local curhour = tonumber(os.date("%H"))--小时 return 1 end aux.RegisterMapEvent("f20", 14, "f20_GetOnePerfectMap") --检测玩家是否能够进入活动场景 function f20_CanEnter(MapID, InstanceID, RoleID) return 1 end aux.RegisterMapEvent("f20", 15, "f20_CanEnter")