---mapscriptdata[1] 记录进副本后是否已刷出怪物 --[2]记录老一是否已杀死 function c3030003_OnEnterCombat(MapID, InstanceID, CreatureID) cre.MonsterSay(MapID, InstanceID, CreatureID, 10050) local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100080) msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) --关门,放狗 local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --同步仇恨给范围为40个格子,高度为20的有方怪物 g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID, 1, 40, 20) map.OpenCloseDoor(MapID, InstanceID, 1110, nil) end aux.RegisterCreatureEvent(3030003, 2, "c3030003_OnEnterCombat") ---脱离战斗关门 function c3030003_OnLeaveCombat(MapID, InstanceID, CreatureID) map.OpenCloseDoor(MapID, InstanceID, 1110, 1) end aux.RegisterCreatureEvent(3030003, 3, "c3030003_OnLeaveCombat") ---死亡刷出老二 function c3030003_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) map.OpenCloseDoor(MapID, InstanceID, 1110, 1) map.OpenCloseDoor(MapID, InstanceID, 1111, 1) local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100082) msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) cre.MonsterSay(MapID, InstanceID, TargetID, 10051) map.MapCreateCreature(MapID, InstanceID, 3030007, 446, 702, 243) map.SetMapScriptData(MapID,InstanceID,1,2,1) end aux.RegisterCreatureEvent(3030003, 4, "c3030003_OnDie")