---mapscriptdata[1] 记录进副本后是否已刷出怪物 --[2]记录老一是否已杀死 --[3]记录老二是否已杀死 --[4]记录老三是否已杀死 --[5]记录老四是否已杀死 --[6]记录是否刷出宝箱 function c3030020_OnEnterCombat(MapID, InstanceID, CreatureID) cre.MonsterSay(MapID, InstanceID, CreatureID, 10052) --local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --同步仇恨给范围为40个格子,高度为20的有方怪物 -- g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID, 1, 5, 20) end aux.RegisterCreatureEvent(3030020, 2, "c3030020_OnEnterCombat") ---死亡刷出老二 function c3030020_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) map.MapCreateCreature(MapID, InstanceID, 3030021, 287, 3289, 414) map.MapCreateCreature(MapID, InstanceID, 3030026, 287, 3289, 384) map.MapCreateCreature(MapID, InstanceID, 3030026, 260, 3289, 428) end aux.RegisterCreatureEvent(3030020, 4, "c3030020_OnDie")