---mapscriptdata[1] 记录进副本后是否已刷出怪物 --[2]记录老一是否已杀死 --[3]记录老二是否已杀死 --[4]记录老三是否已杀死 --[5]记录老四是否已杀死 function c3030021_OnEnterCombat(MapID, InstanceID, CreatureID) cre.MonsterSay(MapID, InstanceID, CreatureID, 10050) local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --同步仇恨给范围为40个格子,高度为20的有方怪物 g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID, 1, 40, 20) map.OpenCloseDoor(MapID, InstanceID, 1119, nil) end aux.RegisterCreatureEvent(3030021, 2, "c3030021_OnEnterCombat") function c3030021_OnLeaveCombat(MapID, InstanceID, CreatureID) map.OpenCloseDoor(MapID, InstanceID, 1119, 1) end aux.RegisterCreatureEvent(3030021, 3, "c3030021_OnLeaveCombat") ---死亡刷出老三 function c3030021_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) map.OpenCloseDoor(MapID, InstanceID, 1119, 1) map.MapCreateCreature(MapID, InstanceID, 3030022, 416, 702, 240) map.MapCreateCreature(MapID, InstanceID, 3030025, 416, 702, 252) map.MapCreateCreature(MapID, InstanceID, 3030024, 429, 702, 240) map.MapCreateCreature(MapID, InstanceID, 3030024, 416, 702, 228) map.MapCreateCreature(MapID, InstanceID, 3030024, 400, 702, 240) end aux.RegisterCreatureEvent(3030021, 4, "c3030021_OnDie")