---mapscriptdata[1] 记录进副本后是否已刷出怪物 ----[2]记录3040008是否被杀死 ----[3]记录3040009是否被杀死 ----[4]记录是否有过包围。 ----[5]记录是否有埋伏。 ----[6]记录3040010是否被杀死。 function c3040008_OnEnterCombat(MapID, InstanceID, CreatureID) local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) local x, y ,z = unit.GetPosition(MapID, InstanceID, TargetID) ------------------------ cre.MonsterSay(MapID, InstanceID, CreatureID, 10006) local baowei=map.GetMapScriptData(MapID, InstanceID, 1,4) if baowei==0 then map.MapCreateCreature(MapID, InstanceID, 3040002, x+10, y, z+10) map.MapCreateCreature(MapID, InstanceID, 3040007, x-10, y, z+10) map.MapCreateCreature(MapID, InstanceID, 3040002, x+10, y, z-10) map.MapCreateCreature(MapID, InstanceID, 3040006, x-10, y, z-10) map.SetMapScriptData(MapID,InstanceID,1,4,1) end local TargetID2 = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --同步仇恨给范围为40个格子,高度为20的有方怪物 g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID2, 1, 40, 20) end aux.RegisterCreatureEvent(3040008, 2, "c3040008_OnEnterCombat") function c3040008_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) local b = map.GetMapScriptData(MapID, InstanceID, 1, 3) map.SetMapScriptData(MapID, InstanceID, 1, 2, 1) if b==1 then -----3040009已死 cre.MonsterSay(MapID, InstanceID, TargetID, 10008) map.MapCreateCreature(MapID, InstanceID, 3040010, 577, 4295, 147) local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100041) msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) else -----3040009未死 cre.MonsterSay(MapID, InstanceID, TargetID, 10007) local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100039) msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) end local x,y,z=784,6703,790 map.MapCreateCreature(MapID, InstanceID, 3040007, x, y, z) map.MapCreateCreature(MapID, InstanceID, 3040006, x+7, y, z-5) map.MapCreateCreature(MapID, InstanceID, 3040004, x-7, y, z-5) end aux.RegisterCreatureEvent(3040008, 4, "c3040008_OnDie")