---mapscriptdata[1] 记录进副本后是否已刷出怪物 ----[2]记录3040008是否被杀死 ----[3]记录3040009是否被杀死 ----[4]记录是否有过包围。 ----[5]记录是否有埋伏。 ----[6]记录3040010是否被杀死 ----[7]记录宝箱是否只能被刷出一次 function c3040011_OnEnterCombat(MapID, InstanceID, CreatureID) cre.MonsterSay(MapID, InstanceID, CreatureID, 10017) map.MapCreateCreature(MapID, InstanceID, 3040006, 338, 5433, 783) map.MapCreateCreature(MapID, InstanceID, 3040006, 338, 5433, 788) map.MapCreateCreature(MapID, InstanceID, 3040006, 338, 5433, 793) map.MapCreateCreature(MapID, InstanceID, 3040006, 338, 5433, 798) local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --同步仇恨给范围为100个格子,高度为20的有方怪物 g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID, 1, 150, 40) end aux.RegisterCreatureEvent(3040011, 2, "c3040011_OnEnterCombat") function c3040011_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100043) msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) local baoxiang = map.GetMapScriptData(MapID, InstanceID, 1,7) if baoxiang ==0 then map.MapCreateCreature(MapID, InstanceID, 6010044, 419, 5913, 794) map.MapCreateCreature(MapID, InstanceID, 5010233, 431, 5877, 806) map.SetMapScriptData(MapID, InstanceID, 1,7,1) end cre.MonsterSay(MapID, InstanceID, TargetID, 10018) if role.GetTrialState(RoleID, 3010) == 1 then role.SetTrialCompleteNum(RoleID, 3010, role.GetTrialCompleteNum(RoleID,3010) + 1) end if role.GetTrialState(RoleID, 3010) == 1 and role.GetTrialCompleteNum(RoleID,3010) >= Trail_maxnum[3010] then role.TrialComplete(RoleID,3010) end end aux.RegisterCreatureEvent(3040011, 4, "c3040011_OnDie")