----scriptdata[0]标记进副本是否刷怪 ----scriptdata[1]标记召唤术到第几级了 ----scriptdata[2]标记3040141是否死亡 ----scriptdata[3]标记3040143是否死亡 ----scriptdata[4]标记3040150是否死亡 ----scriptdata[5]标记3040151是否死亡 ----scriptdata[6]记录3040152的ID ----scriptdata[7]标记3040164是否死亡 ----scriptdata[8]标记3040165是否死亡 ----scriptdata[9]标记3040166是否死亡 ----scriptdata[10]标记是否刷过宝箱 function c3040154_OnEnterCombat(MapID, InstanceID, CreatureID) --cre.MonsterSay(MapID, InstanceID, CreatureID, 10063) local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --同步仇恨给范围为40个格子,高度为20的有方怪物 g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID, 1, 40, 20) end aux.RegisterCreatureEvent(3040154, 2, "c3040154_OnEnterCombat") function s5054507_Cast(MapID, InstanceID, SkillID, OwnerID) cre.MonsterSay(MapID, InstanceID, OwnerID, 10109) local x, y ,z = unit.GetPosition(MapID, InstanceID, OwnerID) delta_x = math.random(1,18) delta_z = math.random(1,18) map.MapCreateCreature(MapID, InstanceID, 3040163, x+9-delta_x, 5664, z+9-delta_z) end aux.RegisterSkillEvent(5054507, 1, "s5054507_Cast") function c3040154_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) cre.MonsterSay(MapID, InstanceID, TargetID, 10108) map.MapCreateCreature(MapID, InstanceID, 6010039, 501, 5664, 1790) local MsgID = msg.BeginMsgEvent() --msg.AddMsgEvent(MsgID, 102, 100086) msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) end aux.RegisterCreatureEvent(3040154, 4, "c3040154_OnDie")