----scriptdata[0]标记进副本是否刷怪 ----scriptdata[1]标记召唤术到第几级了 ----scriptdata[2]标记3040141是否死亡 ----scriptdata[3]标记3040143是否死亡 ----scriptdata[4]标记3040150是否死亡 ----scriptdata[5]标记3040151是否死亡 ----scriptdata[6]记录3040152的ID ----scriptdata[7]标记3040164是否死亡 ----scriptdata[8]标记3040165是否死亡 ----scriptdata[9]标记3040166是否死亡 ----scriptdata[10]标记是否刷过宝箱 function c3040166_OnEnterCombat(MapID, InstanceID, CreatureID) --cre.MonsterSay(MapID, InstanceID, CreatureID, 10063) end aux.RegisterCreatureEvent(3040166, 2, "c3040166_OnEnterCombat") function c3040166_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) --cre.MonsterSay(MapID, InstanceID, TargetID, 10064) local fenshenisdead_01 = map.GetMapScriptData(MapID,InstanceID,1,8) local fenshenisdead_02 = map.GetMapScriptData(MapID,InstanceID,1,7) map.SetMapScriptData(MapID,InstanceID,1,9,1) if fenshenisdead_01 == 1 and fenshenisdead_02 == 1 then map.OpenCloseDoor(MapID, InstanceID, 2218, 1) map.OpenCloseDoor(MapID, InstanceID, 1853, 1) map.MapCreateCreature(MapID, InstanceID, 3040153, 476, 5664, 1790) map.MapCreateCreature(MapID, InstanceID, 3040154, 501, 5664, 1790) local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100116) --阿尔赛特和妖术师刷出 msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) end end aux.RegisterCreatureEvent(3040166, 4, "c3040166_OnDie") function c2056039_Die(MapID, InstanceID, CreatureID, CreatureTypeID, KillerID) local Nando={} Nando[1] = {4700303,3} Nando[2] = {6600971,2} local a = math.random(2) role.AddRoleItem(MapID, InstanceID, KillerID,Nando[a][1], Nando[a][2], 6, 8, 420) local d = Nando[a][1] local e = KillerID local MsgID = msg.BeginMsgEvent(); msg.AddMsgEvent(MsgID,102,300099) msg.AddMsgEvent(MsgID, 2, e) msg.AddMsgEvent(MsgID, 4, d) msg.DispatchBroadcast(MsgID, -1, -1, -1) end aux.RegisterCreatureEvent(2056039, 4, "c2056039_Die") aux.RegisterCreatureEvent(2057039, 4, "c2056039_Die")