---mapscriptdata[0] 记录进副本后是否已刷出怪物 ---mapscriptdata[1] 记录第一个boss的id ---mapscriptdata[2] 记录第几波怪物 ---mapscriptdata[3] 记录boss1是否被杀死 function c3040249_OnEnterCombat(MapID, InstanceID, CreatureID) cre.MonsterSay(MapID, InstanceID, CreatureID, 10121) local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100129) msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --同步仇恨给范围为40个格子,高度为20的有方怪物 g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID, 1, 40, 20) end aux.RegisterCreatureEvent(3040249, 2, "c3040249_OnEnterCombat") function c3040249_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) --cre.MonsterSay(MapID, InstanceID, TargetID, 10029) map.MapCreateCreature(MapID, InstanceID, 3040228, 222, 1151, 636) map.MapCreateCreature(MapID, InstanceID, 3040232, 462, 1151, 688) local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100130) msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) map.OpenCloseDoor(MapID, InstanceID, 877, 1) map.OpenCloseDoor(MapID, InstanceID, 880, 1) map.OpenCloseDoor(MapID, InstanceID, 881, 1) map.OpenCloseDoor(MapID, InstanceID, 882, 1) map.OpenCloseDoor(MapID, InstanceID, 883, 1) end aux.RegisterCreatureEvent(3040249, 4, "c3040249_OnDie")