function I4700261_GiftBag(MapID, InstanceID, TypeID, TargetID) --玩家ID, 生成物品TypeID,数量,品质,生成模式,log用网络消息枚举 local r = math.random(10000) local temp = 0 local index = 1 local tbl = {} tbl[1]={4820046,1,-1,700} tbl[2]={3070001,3,-1,500} tbl[3]={3070051,3,-1,700} tbl[4]={4500002,3,-1,700} tbl[5]={4820062,8,-1,600} tbl[6]={5600001,1,-1,400} tbl[7]={3020010,1,-1,500} tbl[8]={3020007,1,-1,500} tbl[9]={4090011,2,-1,350} tbl[10]={4090010,2,-1,350} tbl[11]={4090009,3,-1,450} tbl[12]={4820047,1,-1,600} tbl[13]={3020119,1,-1,290} tbl[14]={3030031,1,-1,450} tbl[15]={3030039,1,-1,450} tbl[16]={3030011,1,-1,300} tbl[17]={3030003,1,-1,300} tbl[18]={3030074,1,-1,400} tbl[19]={3030088,1,-1,300} tbl[20]={3030057,1,-1,300} tbl[21]={3030062,1,-1,300} tbl[22]={3030067,1,-1,300} tbl[23]={3020121,1,-1,150} tbl[24]={3020122,1,-1,100} tbl[25]={3020124,1,-1,10} for i = 1,25 do temp = temp + tbl[i][4] if temp >= r then index = i break end end if index >= 24 then local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 100, 280) --开启了获得了 msg.AddMsgEvent(MsgID, 2, TargetID) msg.AddMsgEvent(MsgID, 4, TypeID) msg.AddMsgEvent(MsgID, 4, tbl[index][1]) msg.DispatchWorldMsgEvent(MsgID) end role.AddRoleItem(MapID, InstanceID, TargetID, tbl[index][1], tbl[index][2], tbl[index][3], 8, 420) end function I4700261_CanUseGiftBag(MapID, InstanceID, TypeID, TargetID) local bRet, bIgnore = 0, false --判断背包空闲空间是否足够 local FreeSize = role.GetBagFreeSize(TargetID) if(FreeSize < 1) then --提示玩家背包空间不足 bRet = 40 end return bRet, bIgnore end aux.RegisterItemEvent(4700261, 1, "I4700261_GiftBag") aux.RegisterItemEvent(4700261, 0, "I4700261_CanUseGiftBag")