function I4700139_GiftBag(MapID, InstanceID, TypeID, TargetID) --玩家ID, 生成物品TypeID,数量,品质,生成模式,log用网络消息枚举 local r = math.random(10000) local temp = 0 local index = 1 local tbl = {} tbl[1]= {3020082,1,1,1200} tbl[2]= {3020091,1,1,5} tbl[3]= {3020092,1,1,1} tbl[4]= {4090026,1,1,220} tbl[5]= {4080097,1,1,1300} tbl[6]= {3070002,2,1,1000} tbl[7]= {4530103,1,1,800} tbl[8]= {4530104,1,1,600} tbl[9]= {4700113,1,1,40} tbl[10]= {4700136,1,1,54} tbl[11]= {4500002,10,1,1000} tbl[12]= {3070052,10,1,1000} tbl[13]= {5600008,1,1,1000} tbl[14]= {4800132,1,1,900} tbl[15]= {3070012,1,1,880} for i = 1,#tbl do temp = temp + tbl[i][4] if temp >= r then index = i break end end role.AddRoleItem(MapID, InstanceID, TargetID, tbl[index][1], tbl[index][2], tbl[index][3], 8, 420) end function I4700139_CanUseGiftBag(MapID, InstanceID, TypeID, TargetID) local bRet, bIgnore = 0, false --判断背包空闲空间是否足够 local FreeSize = role.GetBagFreeSize(TargetID) if(FreeSize < 1) then --提示玩家背包空间不足 bRet = 40 end return bRet, bIgnore end aux.RegisterItemEvent(4700139, 1, "I4700139_GiftBag") aux.RegisterItemEvent(4700139, 0, "I4700139_CanUseGiftBag")