function I4700150_GiftBag(MapID, InstanceID, TypeID, TargetID) --玩家ID, 生成物品TypeID,数量,品质,生成模式,log用网络消息枚举 local r = math.random(100) role.AddRoleItem(MapID, InstanceID, TargetID, 4530100, 1, -1, 8, 420) if r <= 10 then role.AddRoleItem(MapID, InstanceID, TargetID, 3060059, 1, -1, 8, 420) end end function I4700150_CanUseGiftBag(MapID, InstanceID, TypeID, TargetID) local bRet, bIgnore = 0, false --判断背包空闲空间是否足够 local FreeSize = role.GetBagFreeSize(TargetID) if(FreeSize < 2) then --提示玩家背包空间不足 bRet = 40 end return bRet, bIgnore end aux.RegisterItemEvent(4700150, 1, "I4700150_GiftBag") aux.RegisterItemEvent(4700150, 0, "I4700150_CanUseGiftBag") function I4700151_GiftBag(MapID, InstanceID, TypeID, TargetID) --玩家ID, 生成物品TypeID,数量,品质,生成模式,log用网络消息枚举 local r = math.random(100) role.AddRoleItem(MapID, InstanceID, TargetID, 4530101, 1, -1, 8, 420) if r <= 10 then role.AddRoleItem(MapID, InstanceID, TargetID, 3060059, 2, -1, 8, 420) end end function I4700151_CanUseGiftBag(MapID, InstanceID, TypeID, TargetID) local bRet, bIgnore = 0, false --判断背包空闲空间是否足够 local FreeSize = role.GetBagFreeSize(TargetID) if(FreeSize < 2) then --提示玩家背包空间不足 bRet = 40 end return bRet, bIgnore end aux.RegisterItemEvent(4700151, 1, "I4700151_GiftBag") aux.RegisterItemEvent(4700151, 0, "I4700151_CanUseGiftBag") function I4700152_GiftBag(MapID, InstanceID, TypeID, TargetID) --玩家ID, 生成物品TypeID,数量,品质,生成模式,log用网络消息枚举 local r = math.random(100) role.AddRoleItem(MapID, InstanceID, TargetID, 4530102, 1, -1, 8, 420) if r <= 10 then role.AddRoleItem(MapID, InstanceID, TargetID, 3060059, 3, -1, 8, 420) end if r <= 1 then role.AddRoleItem(MapID, InstanceID, TargetID, 3060060, 1, -1, 8, 420) end end function I4700152_CanUseGiftBag(MapID, InstanceID, TypeID, TargetID) local bRet, bIgnore = 0, false --判断背包空闲空间是否足够 local FreeSize = role.GetBagFreeSize(TargetID) if(FreeSize < 3) then --提示玩家背包空间不足 bRet = 40 end return bRet, bIgnore end aux.RegisterItemEvent(4700152, 1, "I4700152_GiftBag") aux.RegisterItemEvent(4700152, 0, "I4700152_CanUseGiftBag")