--生命本源礼包 function I4800288_GiftBag(MapID, InstanceID, TypeID, TargetID) --玩家ID, 生成物品TypeID,数量,品质,生成模式,log用网络消息枚举 role.AddRoleItem(MapID, InstanceID, TargetID, 4800287, 5, -1, 8, 420) end function I4800288_CanUseGiftBag(MapID, InstanceID, TypeID, TargetID) local bRet, bIgnore = 0, false --判断背包空闲空间是否足够 local FreeSize = role.GetBagFreeSize(TargetID) if(FreeSize < 1) then --提示玩家背包空间不足 bRet = 40 end return bRet, bIgnore end aux.RegisterItemEvent(4800288, 1, "I4800288_GiftBag") aux.RegisterItemEvent(4800288, 0, "I4800288_CanUseGiftBag") --元素妖精礼包 function I4800289_GiftBag(MapID, InstanceID, TypeID, TargetID) --玩家ID, 生成物品TypeID,数量,品质,生成模式,log用网络消息枚举 local class = role.GetRoleClass(TargetID) if class==0 or class==1 or class==2 or class==3 or class==6 or class==7 or class==8 or class==9 then role.AddRoleItem(MapID, InstanceID, TargetID, 8160039, 1, 5, 8, 420) elseif class==4 or class==5 or class==10 or class==11 or class==12 or class==13 then role.AddRoleItem(MapID, InstanceID, TargetID, 8170124, 1, 5, 8, 420) end end function I4800289_CanUseGiftBag(MapID, InstanceID, TypeID, TargetID) local bRet, bIgnore = 0, false --判断背包空闲空间是否足够 local FreeSize = role.GetBagFreeSize(TargetID) if(FreeSize < 1) then --提示玩家背包空间不足 bRet = 40 end return bRet, bIgnore end aux.RegisterItemEvent(4800289, 1, "I4800289_GiftBag") aux.RegisterItemEvent(4800289, 0, "I4800289_CanUseGiftBag")