function I3200002_OnUse(MapID, InstanceID, TypeID, TargetID) --玩家ID, 生成物品TypeID,数量,品质,生成模式,log用网络消息枚举 local k = math.random(1,100) if k >= 1 and k <= 50 then role.AddRoleSilver(MapID, InstanceID, TargetID, 1000) elseif k > 50 and k <= 80 then role.AddRoleItem(MapID, InstanceID, TargetID, 1100001, 2, -1, 8, 420) elseif k > 80 and k <= 90 then role.AddRoleItem(MapID, InstanceID, TargetID, 2610142, 2, -1, 8, 420) elseif k > 90 and k <= 95 then role.AddRoleItem(MapID, InstanceID, TargetID, 3200301, 1, -1, 8, 420) elseif k > 95 and k <= 100 then role.AddRoleItem(MapID, InstanceID, TargetID, 1101001, 2, -1, 8, 420) end end function I3200002_CanUse(MapID, InstanceID, TypeID, TargetID) local bRet, bIgnore = 0, false --判断背包空闲空间是否足够 local FreeSize = role.GetBagFreeSize(TargetID) if(FreeSize < 1) then --提示玩家背包空间不足 bRet = 40 return bRet, bIgnore end end aux.RegisterItemEvent(3200002, 1, "I3200002_OnUse") aux.RegisterItemEvent(3200002, 0, "I3200002_CanUse")